The CD killed home taping. Did you really want to spend all that time making an inferior copy when the original sounded so much better?
Of course not. Never mind that CDs were vastly overpriced, didn’t compensate creators for said increase and singles were cut from the catalog, forcing you to buy a whole album to get the one good song you wanted.
In other words, the music industry fought the battle of the past by entering the future.
Source: Lefsetz Letter
Earlier this year, a federal judge shut down the free music-download site Mp3skull.com and awarded $22 million to the record companies that had sued it for copyright infringement.
But Mp3skull.onl, which has surfaced in its place, is touting a service even more worrisome to the music industry: stream ripping.
That practice, which involves turning a song or music video played on a streaming service into a permanent download, is growing fast among young music fans, even as other forms of music piracy wane.
Blockchain is finding its way into a huge variety of industries. Plans and research from finance to postal delivery are considering the benefits of blockchain to improve operational efficiency and enhance security, and the latest industry to explore the concept is the music industry. At a meeting of entrepreneurs, blockchain advocates and music industry experts at a Berlin Music Festival, will look to discuss ideas relating to metadata and the identification of rights for individual tracks and how blockchain can improve the current, less than efficient situation.
Source: DCE Brief
Music piracy has taken a small but noticeable bite out of potential profits for the recording industry throughout Europe, according to a new study by the European Union Intellectual Property Office. The report places an estimate on lost music sales in 19 EU states as a result of piracy in 2014, and comes up with a total of €170 million ($190 million), or 5.2 percent of all sales.
When broken down, that amounts to €113 million ($126 million) in lost digital sales and €57m ($63.5 million) in lost physical sales, the report finds. That’s the equivalent of 5.2 percent of the sector’s revenues from both physical and digital sales.